Unity 5 – Game Development

$199.00 $99.99

Learn to quickly build stunning multi-platform games with this Unity 5 – Game Development course! With an emphasis on coding and development, this course is suitable for anyone who wants to learn to develop games or learn how to code.

Length: 12.5 hrs

This title is available in the
Total Training All-Access library.

Subscribe Now

Description

This Unity 5 – Game Development course goes beyond merely explaining or showing you how everything works. You’ll be shown how, and then you’ll do it for yourself. As you progress through the course, you’ll create three games of increasing complexity – a trivia game to demonstrate programming basics and show you the Unity user interface, followed by a 2D platforming game, and to finish, a first person shooter game complete with visual effects and artificial intelligence.

By creating these games, you’ll learn all about scripting and user interface including questions and answer options, creating different levels, adding audio, freezing game play, building scenes, learning Nav Mesh, character and object movement, and game narrative, among other things.

To start this course, you will need to have Unity installed on your computer; we’ll show you everything else from there.

Become a Unity 5 Developer

  • Build your first functioning game in 60 minutes
  • Create more complex games as your skills improve
  • Increasing levels of complexity to cater for both beginners and experienced developers
  • Grasp game development fundaments in a practical way
  • Gain practical skills than can instantly be used in the real world

Sample clip

Learn the Secrets of Unity 5 Game Development
Whether you’re completely new to game development or have gained some experience developing games with Unity already, this course is for you. With over 12 hours of content, it starts off at beginner level and advances up to more complex projects.

Game development is an ever changing, constantly improving, and highly dynamic area to work in. Things are on the move constantly, and if you’re not careful you can get left behind. That’s why it’s important to keep your skills at the top level and to familiarize yourself with the latest tools and programs out there. This Unity 5 – Game Development course will do just that by getting you up to speed with Unity 5, one of the industry’s leading development engines.

About Unity 5

Unity is a games engine used to create and develop 2D and 3D games and interactive experiences. It is fast becoming the industry standard for creating multi-platform games. Unity 5 is the latest version of the tool, and includes a number of advanced powerful features such as a 64-bit editor, frame debuggers, graphics command buffers, and more.

CHAPTER 1: INTRODUCTION TO THE COURSE
Course Introduction
What is Unity 3D
Unity Interface and Navigating the Scene View
Creating and manipulating basic objects
Wrapping up the Basics of the Unity Editor

CHAPTER 2: INTRODUCTION TO SCRIPTING AND UI
Introduction to Scripting and UI
Overview of Trivia Game
Creating The Question Banner
Adding the Answer Buttons
Introduction to Scripting
More Data Types
Creating A Structure
Finishing The Question Structure
Assigning The Question To The UI
Making The Answers Interactive
Assigning A Random Question
Getting The Question Numbers
Transitioning Between Questions
Showing Results
Creating a Play Again Button
Delay Next Question
Giving Feedback
Commenting The Code And Final Touches
Building the Game

CHAPTER 3: CREATING A 2D PLATFORMER
Overview of the 2D Platformer
2D Platformer Design
Creating the Project and Importing the 2D Package
Begining Level 1 Design And Importing Assets
Setting Up The Elevator Platform
Setting up the Kill Floor
Creating The Ui For Health
Spinning The Buzzsaw And Depleting Health
Setting Up The Knockback Function
Pausing Movement For Knockback
Transitioning To The Next Level
Making The Buzzsaw Move Up And Down
Designing Level 2
Adding The Play Again Button
Putting in Backgrounds
Showing A Message At The End Of A Level
Freezing The Player At The End Of A Level
Improving Level Creating Workflow
Adding Audio
Wrapping Up Audio And Fixing Collision Bug

CHAPTER 4: CREATING A HORROR FIRST PERSON SHOOTER GAME
Overview of Horror FPS
Introduction to Horror Shooter Game and Finite State Machines
Creating The Project And Importing Assets
Building The Scene For Character Navigation
Baking The Nav Mesh And Setting A Desitination
Finding The Closest Waypoint
Creating The Pursue Behavior
Turning The Head
Restructuring Scan For Player
Casting A Ray To Check For Player
Creating Rays At More Angles
Making Enemy Look At The Player
Tilting The Enemy When Going Up Ramps
Lighting The Scene
Giving The Enemy An Animation
Cleaning Up The Ai Test Scene
Introduction To Particle Systems
Creating The Flame Thrower Effect
Making The Flame Thrower Effect Work While Moving
Testing For Flame Thrower Collision
Creating The Death Screen And Managing Health
Take Damage And Heal Functions
Creating Conditions For Flame Thrower Toggle
Creating The Toggle Flame Function
Improving Enemy Collision
Importing The Stun Gun Assets
Creating The Stun Gun Particles
Making The Stun Gun Reduce Enemy Health
Creating The Disable Corutine
Managing Stun Gun Input
Limiting Stun Gun Shots
Improving The Disabled State
Hiding The Cursor And Fixing Healing
Improving The Collision For The Player
Setting Up The Charging Station
Recharging The Stungun
Showing Recharge Message

CHAPTER 5: BUILDING THE LEVEL FOR THE 3D SHOOTER
Overview of Level Building
Making Some Of The Environment Prefabs
Making The Rest Of The Environment Prefabs
Setting Up And Animators For The Door And Door Switch
Making The Door Open And Close Automaticly
Unlocking A Door With The Door Switch
Changing The Door Appearance When Locked
Adding Lights To The Prefabs
Setting Up The Scene For Level Building
Making The First Room
Finishing The Rest Of The Walls
Laying Out The Props For The First Room
Laying Out The Rest Of The Props In The Level
Making The Level’s Nav Mesh
Adding The Enemies And Their Paths
Locking The Doors And Targeting The Player
Fixing The Tilt Bug
Adding Ceiling And Overhead Lights
Adding The End Game Condition

CHAPTER 6: ADDING IN THE AUDIO FOR THE 3D SHOOTER
Overview of Adding the Sounds and Finishing the Game
Going Over the Sound Effects and Adding Ambient Sound
Adding The Stun Gun Fire Sound
Adding The Recharge Sound
Adding The Enemy Movement Audio
Adding the Flame Audio
Adding The Hurt Sounds
Adding The Door Opening And Closing Audio
Setting Up The Snapshots For The Reverb Effect
Setting Up The Snapshot Triggers
Final Fixes And Making The Build
Course Recap And Future Resources

Michael Agreda is a Florida-based Unity Developer whose focus has been on developing UI that is dynamic and easily understandable. He enjoys teaching game design, 3D art, and programming in Unity, Blender, and Photoshop. Some of Michael’s games can be found in the app store.

You may also like…