Unity 3D & Blender – Learn Level Design

$99.00 $49.99

Blender and Unity 3D are both open source programs used by games designers all over the world. With this Unity 3D & Blender – Learn Level Design course, you will enhance your video game creation skills and understand the critical, but often complex component of game level design, in both conceptual and practical terms.

Length: 5.5 hrs

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Description

With this Unity 3D & Blender – Learn Level Design course, you will Develop your level design skills to the highest standard!

  • Understand game level design in both conceptual and practical terms
  • Design 3D models for game levels
  • Create textures through Photoshop
  • Construct and operate a full game level on Unity 3D
  • Construct multi-level games using versatile programs

Sample clip

Course Overview

If your interests lie in level design, 3D modeling or texturing, then this course is for you!

This course includes over 5 hours of content, suited to anyone with a basic understanding of Blender and Unity 3D. You’ll first learn about the concepts and best practices of level design, from setting goals and getting references to planning and mapping out your level in Photoshop. You will then move on to modular design and complete basic object manipulation tasks; the first step to creating a full game level.

You will go through each aspect of level design in detail; floors, ceilings, walls, focal points, props and other objects, filling in your level as you learn. Then, you’ll add intricate texture to each of these elements, bringing your level design up a notch from basic to something much more professional looking.

On completion, you will take away an up to date skill set in Unity 3D and Blender. You will have an understanding of graphics software, game engines, game level design, and how all of these elements work seamlessly to create fun and engaging games.

About Blender & Unity

Level design is a critical component to all games, but a component that can be difficult to get right. Anyone with graphics experience can in theory create a functioning single level game; but creating a game that’s interesting and enjoyable as well as functional takes some finesse. Mastering Blender and Unity 3D is a sure fire way to make your game level design all of this, and more.

Blender and Unity 3D are both open source programs used by games designers all over the world. Developed by their community of users, they construct games that operate on almost all platforms; from consoles and desktops to mobile and websites. Gaining a knowledge of both programs is hugely beneficial to any game developer, as it fine-tunes your insight and intuition for creating multi-faceted, compelling and exciting game levels. Whether you’re still coming to grips with level design or already have a wealth of experience under your belt, learning level design with Blender and Unity 3D will ensure your skills are up to date and flawless.

Learn Level Design with Blender and Unity 3D

CHAPTER 1: INTRODUCTION TO THE COURSE
Introduction to the Course
What is Level design
Setting goals and getting references
Planning out your level
Draw out a level in Photoshop
Review of Designing a Level

CHAPTER 2: MODULAR DESIGN IN BLENDER
Modular Design and Modeling Introduction
Modular Design and Asset List
Navigating in Blender and Basic Object Manipulation
Making the Floor Piece
Making the Ceiling Piece
Making some Wall Pieces
Making the Wall End and Wall with Opening Pieces
Making the Catwalk Pieces
Modular Design Review

CHAPTER 3: CREATING THE FOCAL POINT
Creating the Focal Point Introduction
Designing the Focal Point
Making the Focal Point
Adding Detail to the Focal Point
Focal Point Review

CHAPTER 4: CREATING PROPS
Creating the Props and Miscellaneous Objects Introduction
Why and how to fill in a level
Making the Box
Making a Table
Making the Variations of Props
Making the Miscellaneous Pieces
Review of Props and their Uses

CHAPTER 5: TEXTURING OUR LEVEL
UV unwrapping Introduction
Texturing Overview
UV unwrapping Modular Environment Pieces
UV unwrapping Props
UV unwrapping miscellaneous Pieces
UV unwrapping the focal point
Putting UVs in a atlas and other ways to reduce textures
Improving the Prop Layouts
Baking AO
Texturing Review

CHAPTER 6: CREATING TEXTURES
Creating the Textures Introduction
Creating Textures and Color Theory Overview
Creating the Wall Texture
Creating the Catwalk Texture
Creating the Ceiling and Floor Texture
Creating the Box Texture
Creating the Table Texture
Creating the Pillar and Fuel Canister Textures
Creating the Base Texture for the Focal Point
Adding Detail to the Focal Point Texture
Creating Textures Review

CHAPTER 7: BUILDING THE LEVEL IN UNITY
Building the Level with Unity Introduction
Intro to Unity
Exporting FBX and creating Unity Project
Exporting the Modular Environment Pieces
Exporting the Props and other Pieces
Importing Focal Point Texture and Creating a Material
Importing the rest of the Textures and Creating the other Materials
Making a Focal Point Prefab
Making the Rest of the Prefabs
Creating the Terrain
Making the Platforms
Placing the Platforms and Platforming Sections
Creating the First two Buildings and Interiors
Creating the Final Building and Interior
Adding the Props to the Level
Lighting The Level
Finishing Touches
Building the Level Review

CHAPTER 8: CONCLUSION
Course Review
More places to Improve Your Level Design Skills

Michael Agreda is a Florida-based Unity Developer whose focus has been on developing UI that is dynamic and easily understandable. He enjoys teaching game design, 3D art, and programming in Unity, Blender, and Photoshop. Some of Michael’s games can be found in the app store.

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