Flash Professional 8 Advanced: ActionScript

Flash Professional 8 Advanced: ActionScript

$29.99

Total Run Time: 10 hrs

Learn how to unleash your creative potential with advanced tutorials on the industry's most advanced authoring environment for creating interactive websites.

Highlights

  1. Expand your skills beyond the basics of Flash 8 Professional with interactive lessons designed to broaden your Flash skills set.
  2. Tackle the advanced capabilities of ActionScript for looping movie clips, playing sounds, and creating menu buttons.
  3. Learn how to create compelling 2D animations and take video where it has never gone before.

This title is available in the
Total Training All-Access library.

Subscribe Now

SKU: tt_M1FL8 Categories: , , ,

Description

With the Flash Professional 8 Advanced: ActionScript series, you will learn scripting basics and then dive into how ActionScript works and how and where to include it in your applications.

Sample clip

Course outline

DISC 1 – EXPLORING ACTIONSCRIPT

Chapter 1: GETTING STARTED (1:05:12 min)

  1. The Trace Function & Comments
  2. ActionScript Preferences & the Check Syntax Button
  3. The Actions Panel
  4. Creating a Variable
  5. Identifying & Measuring Movie Clips
  6. Accessing the Values of Movie Clip Properties
  7. Changing the Properties of Other Movie Clips
  8. Adding Dynamic Text & Buttons
  9. Using the TextField.text Property of Dynamic Text
  10. Best Practices for Working with String & Number Variables
  11. Using Script Assist to Attach Script to a Button
  12. Keeping Your Script Organized
  13. Connecting All the Actions Together

    Chapter 2: ACTIONSCRIPT SYNTAX & STRUCTURE (1:07:46 min)

    1. Changing the Position and Size of an Object
    2. Introducing Dot Syntax
    3. Using the Movie Explorer
    4. Placing Objects Inside Other Objects Using Paths
    5. Comparing Absolute vs. Relative Paths
    6. Altering the Parent of an Object
    7. Using the Insert a Target Path Tool
    8. De.ning Classes, Objects, Properties, Methods, & Events
    9. Adding an Event Handler to a Movie Clip
    10. Making Things Easier by Declaring Object Types
    11. Building a Button
    12. Using a Method to Add a Specific Action to a button
    13. Understanding the Purpose of Objects e.g. Date
    14. Using Various Methods to Obtain Specific Date Data
    15. Creating a Named Dynamic Text Field

      Chapter 3: TEXT & FORM HANDLING (54:20 min)

      1. Creating Dynamic Text Fields from Static Text
      2. Using ActionScript to Insert Text into a Field
      3. Modifying TextField Properties to Size & Wrap Text
      4. Overview of Creating Text Fields with ActionScript
      5. Creating New Text Fields with ActionScript
      6. Changing Text Color with ActionScript
      7. Changing Text Properties with a TextFormat Object
      8. Using setNewTextFormat, Grouping Scripts & Auto Format
      9. Embedding Fonts into a Flash Movie
      10. Creating Input Text Fields
      11. Retrieving Data from Input Fields
      12. Exporting Data to a Website via URL
      13. Adding Navigation Between the Form & Home Text

        Chapter 4: WORKING ON EXTERNAL DATA (1:11:43 min)

        1. Importing Data from a Text File Using a LoadVars Object
        2. Accessing Variables in a Text File
        3. Setting Up How the Data Displays on Screen
        4. Setting Up a Navigation System to Access Variables
        5. Introducing Components
        6. Setting Parameters & Using ActionScript to Load Lables
        7. Using a TextArea Component
        8. Linking the ComboBox Data to the TextArea Data
        9. Setting Up an XMLConnector to Bring in Data
        10. Setting Up a Binding in the Component Inspector
        11. Binding an Array of Data to the ComboBox
        12. Binding the Description to the ComboBox
        13. Assigning the Default Value for the Selected Index
        14. Adding Areas & Setting Up Their Bindings
        15. Using a Loader Component to Load Graphics
        16. Adding Image Loaders for the Sun & Water Indicators
        17. Changing Styles with ActionScript

          Chapter 5: ANIMATING WITH ACTIONSCRIPT (1:19:44 min)

          1. Creating Simple Animations with ActionScript
          2. Using Buttons to Play & Stop Animations
          3. Writing Script to Control the Alpha of a Movie Clip
          4. Using a Conditional Statement to Create Smarter Animations
          5. Creating a Reusable Function
          6. Adjusting the Speed of the Animation
          7. Creating Buttons to Fade In & Out
          8. Varying the Speed of an Animation
          9. Creating & Using Functions
          10. Animating with the SetInterval Function
          11. Animating with Transitions
          12. Animating with the Easing Parameter
          13. Adding Tweens to an Animation
          14. Comparing Di.erent Methods of Tweening
          15. Final Comments & Credits

DISC 2 – PUTTING ACTIONSCRIPT TO WORK

Chapter 1: MAKING FLASH WEBSITE STRUCTURES (1:08:14 min)

  1. Setting Up a Basic Slide Presentation
  2. Masking JPEGs to Use as Background Images
  3. Setting Up a Reusable Text Animation
  4. Creating New Slide Screens Using Established Layout
  5. Adjusting the Text Background to Match the Text
  6. Working with Form Screens
  7. Creating Buttons Based on ActionScript
  8. Using ActionScript to Add Styles to Buttons
  9. Using ActionScript to Set Up Button Behaviors
  10. Using Tween Classes to Create a Tracking Pointer
  11. Using the Go To Slide Method

    Chapter 2: BUILDING A BASIC GAME (55:48 min)

    1. Placing the Button & the Bubble
    2. Using the Math Function for Random Placement
    3. Using the Duplicate Movie Clip Function
    4. Storing the Movement of a Bubble in an “initObject”
    5. Making the Bubbles Move Randomly
    6. Staying Inside a Frame with Conditional Statements
    7. Setting Up a hitTest
    8. Rotation, Alpha & Unloading the MovieClips
    9. Making the Pin a Dragable Element
    10. Creating More Bubbles with “for” Statements
    11. Adding a Sound Object
    12. Adding the Score & Starting Position of the Pin

      Chapter 3: MORE GAME STRUCTURES (57:44 min)

      1. Setting Up the Key Command
      2. Creating Variables & Instances to Control Motion
      3. Creating a Function to Listen to Keyboard Commands
      4. Using the Attach Move Method
      5. Creating an Init Bullet to Shoot from the Gun
      6. Removing Unused Movie Clips
      7. Creating an Init Function for the Aliens
      8. Setting Up the Alien Movement
      9. Using the Hit Test Method for Movie Clip Collision
      10. Setting Up Sounds & Explosions on Contact
      11. Setting Up Hits & Misses

        Chapter 4: CONTROLLING VIDEO WITH ACTIONSCRIPT (59:42 min)

        1. Importing Video & Changing Parameters
        2. Managing Video Playback Options
        3. Accessing the Control Bar & Video Content
        4. Building a Control Bar & Customizing Buttons
        5. Setting Up a Video Playlist
        6. Placing Cue Points in the Video
        7. Using Listener Objects to Get Data from a Cue Point
        8. Animating Movie Clips to Sync with Cue Points
        9. Setting Up Video & XML Files for Closed Captioning
        10. Parsing the XML File
        11. Setting up a “for” Loop
        12. Assigning the Caption Text to the Cue Points

          Chapter 5: PUTTING IT ALL TOGETHER (1:00:02 min)

          1. Formatting a Slideshow in ActionScript
          2. Extracting Data from an XML File
          3. Adding Thumbnails into a Flash Movie
          4. Perfecting Rollovers with Nesting & Tweening
          5. Building a Function to Generalize Script
          6. Loading Mulitple Images Using a Single Function
          7. Arranging Thumbnail Positions in a Flash Movie
          8. Using a SetInterval Function to Animate Images
          9. Coordinating Animation with the User’s Mouse Movement

Presenter Info

John UllimanJohn Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.