Flash Lite 2.1: Creating Mobile Applications

Flash Lite 2.1: Creating Mobile Applications

$29.99

Total Run Time: 5 hrs

Get your feet wet with an introduction to the Flash Lite player and understand some of the basic differences between mobile specific issues and the desktop Flash player. Then, move on to how to develop the user interface, work with class-based development techniques and use external data and XML socket connections.

Highlights

  1. Learn how to control Visual Objects with ActionScript 2.0.
  2. Understand how to build a mobile game.
  3. Get up to speed on how to write persistent data to the handset.
  4. Learn about loading dynamic data through XML socket connections.
  5. Obtain first-hand experience for how to load Flash Lite applications on a BREW device.

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Description

The Flash Lite 2.1: Creating Mobile Applications series teaches you how to work with external media and platforms, as well as explains some of the wider issues for developers starting out with Flash Lite and mobile content development.

Sample clip

Course outline

Disc 1 – Basics & Best Practices

Chapter 1: Flash Lite Development Fundamentals (18 min)

  1. The Flash IDE & Mobile Emulator
  2. Moving .SWF Files to a Mobile Device
  3. Comparing Vector & Bitmap Images
  4. Comparing Movie Clip & Graphic Symbols
Chapter 2: Coding Well Architected Applications (17 min)

  1. Assigning Data Type to an Object
  2. Using System Capabilities
  3. Writing User Defined Functions
  4. Returning Data from Functions
  5. Final Comments

Disc 2 – Developing the User Interface

Chapter 1: Controlling Visual Objects (38 min)

  1. Setting Text Field Object Properties
  2. Setting Movie Clip Object Properties
  3. Referencing Objects & Timelines
  4. Customizing the Focus Rectangle
  5. Organizing Visual Content with ActionScript
  6. Dynamically Attaching Movie Clips
Chapter 2: Handling Device Key Press Events (13 min)

  1. Adding ActionScript to Control Soft Keys
  2. Creating a Global Key Listener
  3. Defining Key Functions
  4. Changing Visual Content on Key Events
Chapter 3: ActionScript in Mobile Game Concepts (40 min)

  1. Using ActionScript for Animation
  2. Creating Methods to Animate Movie Clips
  3. Initializing Game Setup
  4. Detecting Stage Boundaries
  5. Detecting Object Collisions
  6. Updating the Score
  7. Ending the Game
Chapter 4: Class-Based Development (21 min)

  1. Creating & Using ActionScript Classes
  2. Linking a Class to an Object
  3. Adding Methods & Properties to a Class
  4. Extending the Movie Clip Class
  5. Managing Scoping with the Delegate Class
Chapter 5: Working With Asynchronous XML Data (38:30 min)

  1. Preparing for XML
  2. Creating the Object
  3. Loading XML
  4. Parsing XML
  5. Storing XML in Arrays
  6. Displaying XML Data from Arrays
  7. Validating User Entered Values
Chapter 6: Synchronous XML Data With XML Sockets (45 min)

  1. Setting Up a Jabber Server Account
  2. Creating an XML Socket Connection
  3. Handling the Socket Connection
  4. Sending & Receiving XML Data
  5. Creating XML for the Server Login
  6. Logging into the Jabber Server
  7. Creating an XML Node Message
  8. Sending an XML Node Message
  9. Receiving & Displaying XML Messages
Chapter 7: Persistent Data & Dispatching Events (25 min)

  1. Creating a Shared Object
  2. Combining Listeners with Shared Objects
  3. Writing & Displaying Shared Object Data
  4. Creating Dispatch Events
  5. Listening & Reacting to Dispatched Events
  6. Final Comments

Disc 3 – Working with External Media

Chapter 1: Working With Sound in Flash Lite (18 min)

  1. Importing Sounds into Flash
  2. Loading Sound through ActionScript
  3. Controlling Sound through ActionScript
Chapter 2: Working With Video in Flash Lite (15 min)

  1. Creating Bundled Device Video
  2. Testing for Video Capabilities
  3. Using External Device Video
  4. Final Comments

Disc 4 – Brew™ & Other Resources

Chapter 1: Creating Flash Lite Content for Brew™ (11 min)

  1. Publishing Content & the BREW Simulator
  2. Uploading Applications to BREW Enabled Devices
Chapter 2: The Flash Lite Ecosystem (06 min)

  1. Deploying Flash Lite Content
  2. Flash Lite on Other Devices
  3. Final Comments & Credits

Presenter Info

Dale RankineDale Rankine is the CEO of Moket, Australia’s first dedicated Flash Lite development and distribution company. He’s been working with Flash and interactive media for the past 10 years, holding many creative, development and management positions with interactive studios and companies in his hometown of Brisbane. In 2001 Dale started a successful web-studio, DRD Interactive, working with many top-tier Australian companies.

Dale is a Certified Adobe Instructor for Flash Lite and has traveled the world conducting training for students and future instructors. He is the manager of the Australian Adobe Mobile and Devices User Group and has been a presenter at international conferences such as Adobe MAX (US) and webDU (Aus) on the topic of Flash Lite. Dale is regularly published in online articles regarding Flash Lite and contributes in the growing Flash Lite community.