Flash CS5 Professional: Essentials

Flash CS5 Professional: Essentials


Total Run Time: 6 hrs

With Total Training for Adobe Flash CS5 Professional: Essentials, you will learn how to create and control your own Flash animations and put together your own Flash website – complete with animations, sound and video, buttons and the scripting to make it all work.


  1. Learn the new drawing tools
  2. Explore code snippets for actionScript
  3. Work with motion presets and tweens
  4. Understand the Flash workspaces
  5. Discover how to use the motion editor panel


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In Flash CS5 Professional: Essentials, you’ll learn animation tips and tricks so that you will be quickly creating animations that not only look good, but are easy to edit, update, and reuse.

Sample clip

Course outline

Chapter 1: FLASH BASICS (31 min)

  1. Setting Up a New Document & Workspace
  2. Drawing with the Pencil & Pen Tools
  3. Selecting & Reshaping Curves
  4. Setting Stroke Properties
  5. Creating Fill Shapes
  6. Working with the Free Transform Tool
  7. How Objects Interact & Using Object Drawing Mode
Chapter 2: SETTING UP A FLASH SCENE (41 min)

  1. Drawing in Merge Mode
  2. Using Layers
  3. Color Mixing
  4. Using Gradients
  5. Importing Bitmaps
  6. Using the Deco Brush & Convert to Symbol
  7. Importing Vector Objects
Chapter 3: ANIMATION BASICS (47 min)

  1. Setting Up the Nighttime City Scene
  2. Frames & Keyframes
  3. Using Motion Tweens
  4. Using Multi-Keyframe Tweens
  5. Adding Text & Creating a Logo
  6. Animating the Text & Logo Using Motion Presets
  7. Animating the Alpha Property
  8. Publishing Your Finished Animation
Chapter 4: MOTION TWEENS (53 min)

  1. Setting Up the Scene for a Golf Animation
  2. Motion Tweening along a Path
  3. Editing a Motion Tween Path
  4. Masking Layers
  5. Using the Deco Tool to Create a Fill Pattern
  6. Creating a Custom Motion Preset
  7. Adding Rotation to the Motion Tween
  8. Adding a Drop Shadow to the Animation
  9. Adding Sound Effects
Chapter 5: MOVIE CLIP ANIMATION & 3D (53 min)

  1. Introducing the 3D Tools
  2. Animating Scale & Rotation along a Path
  3. Using the Primitive Tools
  4. Adding Text & 3D to a Movie Clip Symbol
  5. Distribute to Layers & Animating Layers
  6. Looping & Stopping an Animation
  7. Adding a Blur Filter to an Animation
  8. Fine-Tuning the Animation Timing
Chapter 6: THE MOTION EDITOR (43 min)

  1. Reversing Keyframes & Easing a Motion Tween
  2. Introducing the Motion Editor
  3. Editing in the Motion Editor
  4. Using the Graphs to Control Animation
  5. Easing in the Motion Editor
  6. Exploring Preset Properties in the Motion Editor
  7. Creating a Static Frame Span
  8. Using Advanced Presets
  9. Creating Keyframes in the Motion Editor

  1. Making Button Symbols
  2. Adding Button States
  3. Understanding the Hit Area
  4. Adding Text & Filters to a Button
  5. Motion Preset & Keyframing Tips
  6. Using Code Snippets & Frame Labels
  7. Setting Up the Navigation Content
  8. Preparing Navigation Content Keyframes
  9. Using Built-in Buttons
  10. Setting Button Behaviors
Chapter 8: WORKING WITH VIDEO (32 min)

  1. Using the Import Video Wizard
  2. Placing Video in the Navigation System
  3. Using Adobe Media Encoder to Create a Flash Video File
  4. Customizing Flash Player Components
  5. Controlling Video with ActionScript
  6. Publishing Your Project
  7. Credits

Presenter Info

John UllimanJohn Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.