Flash CS3 Professional: Essentials

Flash CS3 Professional: Essentials

$39.99

Total Run Time: 8.5 hrs

Get up and running on the newest version of ActionScript, which is included with Flash CS3. If you are new to ActionScript 3.0, this series shows you how to make your Flash applications more dynamic by using the scripting language to add interactivity and control effects.

Highlights

  1. Review the Panel basics in ActionScript 3 and see how to set up the ActionScript preferences using the Reference Library and the Script Selection panel.
  2. Learn how to use dot syntax notation and how to write ActionScript 3 structures, and find out how to debug them when things go wrong.
  3. Discover how to use properties and methods for ActionScript 3 built in classes for complete control of MovieClips, TextFields and Sounds.
  4. Build event handlers for ActionScript 3 built-in classes to add interactivity and respond to both user generated events as well as program events like sounds and data loading.
  5. Make and use your own custom classes so you can modify existing classes like custom buttons, and get more reusability from your applications and animated MovieClips.

 

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Description

With Flash CS3 Professional: Essentials, you will discover how to design fun, creative, interactive websites through structured and easy to follow lessons. With help from a pro, you’ll be able to expand your knowledge as you learn to utilize all of the amazing techniques with Adobe Flash CS3.

Sample clip

Course outline

DISC 1

Chapter 1: GETTING STARTED (54 min)

  1. Moving around in the Workspace
  2. Using the Basic Drawing Tools
  3. Comparing Vector & Bitmap Graphics
  4. Selecting Elements on the Stage
  5. Using Groups
  6. Using Drawing Object Mode
  7. Using Layers
  8. Using the Transform Tools
Chapter 2: USING THE VECTOR DRAWING TOOLS (79 min)

  1. Understanding the Basics of Vectors
  2. Creating Curved Lines
  3. Combining Corner & Smooth Points
  4. Adding, Deleting & Converting Anchor Points
  5. Switching between the Pen Tools on the Fly
  6. Drawing with the Pen Preview Enabled
  7. Using the Free-Form Tools
  8. Controlling Strokes & Fills
  9. Expanding on Strokes & Fills
  10. Modifying Strokes
  11. Using the Color Mixer Panel
  12. Working with Gradients
  13. Creating Symbols
  14. Adjusting Symbol Properties
Chapter 3: IMPORTING GRAPHICS (60 min)

  1. Importing Bitmaps
  2. Compressing Bitmaps
  3. What Affects Bitmap Compression
  4. Making Movie Clips from Bitmaps
  5. Using a Bitmap Fill
  6. Importing from Photoshop®
  7. Masking Layers
  8. Tracing a Bitmap
  9. Importing Illustrator® Files
Chapter 4: ANIMATING VIA THE TIMELINE (64 min)

  1. Introducing Frame Animation
  2. Adding & Removing Frames
  3. Adding Keyframes
  4. Animating with Keyframes
  5. Moving Keyframes
  6. Copying & Pasting Keyframes
  7. Creating a Motion Tween
  8. Setting Tweens
  9. Fixing a Bad Tween
  10. Applying Tweens
  11. Creating a Shape Tween
  12. Applying Shape Hints
  13. Creating Additional Movie Clips
  14. Using a Path in a Tween
Chapter 5: WORKING WITH TEXT (61 min)

  1. Installing Fonts
  2. Using Grids & Guides
  3. Creating a Web Layout from a Photoshop File
  4. Importing a Photoshop File into Flash
  5. Saving a Template
  6. Using the Text Tool
  7. Working with Text Properties & Filters
  8. Explaining Anti-Alias & Font Settings
  9. Animating Text
  10. Setting Up the Contact Page
  11. Separating Text Characters
  12. Animating Letters
  13. Looking at the Dynamic Text Field
  14. Creating a Scrollbar
  15. Final Comments & Credits

DISC 2

Chapter 1: CREATING INTERACTIVE BUTTONS (74 min)

  1. Creating Buttons
  2. Programming Button States
  3. Building a Multi-Layer Button
  4. Modifying the Color of Other Button States
  5. Make Buttons from Movie Clips & Add a Glow Effect
  6. Add Actions to the Timeline in the Actions Panel
  7. Adding Actions to Buttons in the Behaviors Panel
  8. Importing Text from a Photoshop® File
  9. Setting Up Website Navigation
  10. Loading External SWF Files
  11. Creating a SWF File to Load into the Home Movie
  12. Adding External Loads to Keyframes
Chapter 2: INCLUDING SOUND (34 min)

  1. Introducing Sounds
  2. Setting Up Sound Properties
  3. Adding Sound to the Timeline
  4. Setting Keyframe Sound Properties
  5. Using the Sync Settings
  6. Adding Sounds to Buttons
  7. Controlling Sound Using Behaviors
Chapter 3: INCLUDING VIDEO (36 min)

  1. Using the Video Import Wizard
  2. Encoding FLV Files
  3. Choosing the Controller Skin
  4. Using the FLV Components
  5. Using the Flash Video Encoder
  6. Animating a Movie File
Chapter 4: OPTIMIZING & PUBLISHING (37 min)

  1. Preparing to Publish
  2. Looking at the Flash Tab in the Publish Settings
  3. Adjusting the HTML Settings
  4. Finishing Up the Publish Settings
  5. Publishing Using Dreamweaver®
  6. Posting Your Files on the Server
  7. Synchronizing Changes
  8. Final Comments & Credits

Presenter Info

John UllimanJohn Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.