Flash CS3 Professional: ActionScript 3 Essentials

Flash CS3 Professional: ActionScript 3 Essentials

$39.99

Total Run Time: 8.5 hrs

Get up and running on the newest version of ActionScript, which is included with Flash CS3. If you are new to ActionScript 3.0, this series shows you how to make your Flash applications more dynamic by using the scripting language to add interactivity and control effects.

Highlights

  1. Review the Panel basics in ActionScript 3 and see how to set up the ActionScript preferences using the Reference Library and the Script Selection panel.
  2. Learn how to use dot syntax notation and how to write ActionScript 3 structures, and find out how to debug them when things go wrong.
  3. Discover how to use properties and methods for ActionScript 3 built in classes for complete control of MovieClips, TextFields and Sounds.
  4. Build event handlers for ActionScript 3 built-in classes to add interactivity and respond to both user generated events as well as program events like sounds and data loading.
  5. Make and use your own custom classes so you can modify existing classes like custom buttons, and get more reusability from your applications and animated MovieClips.

 

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Description

If you are already familiar with ActionScript 2 from Flash 7 or 8, our Flash CS3 Professional: ActionScript 3 Essentials series will help you make the switch with minimum effort with updates about the new changes in naming, syntax and Class structure.

Sample clip

Course outline

DISC 1

Chapter 1: ACTIONSCRIPT 3 BASICS (69 min)

  1. Looking at Basic Preferences
  2. Using the Actions Panel
  3. Placing ActionScript
  4. Writing Code
  5. Understanding Syntax & Error Messages
  6. Understanding Variables
  7. Datatyping Variables
  8. Using Functions
  9. Adding an Argument to a Function
  10. Creating a Return Function
  11. Naming Stage Elements
  12. Introducing Dot Syntax
  13. Using Functions to Control Movie Clips
Chapter 2: INTRO TO OBJECT-ORIENTED PROGRAMMING (76 min)

  1. Understand the Structure of a Reusable Object
  2. Defining a Movie Clip Object
  3. Understanding Classes
  4. Understanding the Inheritance Class
  5. Using the Movie Clip Class
  6. Using Movie Clip Properties
  7. Using Movie Clip Methods
  8. Working with the Button Class
  9. Creating an Event Handler
  10. Assigning Buttons with Reusable Functions
  11. Setting Events to a Button Object
  12. Using a Click Event with a Movie Clip
  13. Working with the Text Field Class
  14. Using the Date Class
Chapter 3: USING DOT SYNTAX (48 min)

  1. Basic Timeline Controls
  2. Using Movie Clip Methods
  3. Understanding Dot Syntax
  4. Creating Nested Movie Clips
  5. Unique Instance Names
  6. Setting the Correct Path for Buttons
  7. Setting a Path for Other Script Locations
  8. Understanding the “This” Keyword
  9. Use the “This” Keyword to Control Movie Clips
Chapter 4: BUILDING A FLASH SITE (84 min)

  1. Setting Up Buttons to Go from Black & White to Color
  2. Building Custom Buttons Using Movie Clips
  3. Add a gotoAndPlay Method to Move a Playhead
  4. Adding Frame Labels
  5. Setting Up Additional Buttons
  6. Adding a Click Event Handler
  7. Reusing Click Events
  8. Adding “If” Statements
  9. Setting Up a Function to Control Visible Properties
  10. Adding an “Else If” Statement
  11. Using Arrays
  12. Using a “For Loop” Structure
  13. Using Arrays to Set Up Thumb Clicks
  14. Using Arrays to Set Up Thumbnails
  15. Final Comments & Credits

DISC 2

Chapter 1: CONTROLLING SOUND WITH ACTIONSCRIPT (62 min)

  1. Explaining the Sound Class
  2. Loading an External Sound
  3. Handling Errors from a Loading Sound
  4. Using a Complete Event
  5. Setting Up a Stop Button
  6. Setting Up a Play Button
  7. Setting Up a Pause Button
  8. Setting Up a Replay Button
  9. Setting Up a Second Sound
  10. Adding Functions to a Second Sound
  11. Using the Transform Class
  12. Using the SoundMixer Class
  13. Controlling the Volume Levels
  14. Controlling the Volume Loader Bar
Chapter 2: USING VIDEO WITH ACTIONSCRIPT (58 min)

  1. Review ActionScript 2 with Flash Video Component
  2. Flash Video Playback with ActionScript 3
  3. Controlling Flash Video with ActionScript 3
  4. Setting Up Our Own Controller
  5. Applying Additional Controls
  6. Customizing UI Elements
  7. Creating Your Own Controls
  8. Testing the Skin
  9. Automatic Closed Captioning
Chapter 3: CREATING CUSTOM CLASSES (48 min)

  1. Creating an External ActionScript File
  2. Adding a Constructor
  3. Adding Properties to the New Class
  4. Adding Arguments to the New Constructor
  5. Adding a Method to the Class
  6. Understanding Packages
  7. Expanding an Existing Class
  8. Attach a Class to a Library Item Using Linkage
  9. Using Class to Control the Library Item
  10. Adding a Rollover Event
  11. Building the Event Handler into the Class
Chapter 4: BUILDING WITH CUSTOM CLASSES (60 min)

  1. Touring the Site
  2. Building a Website Class
  3. Creating a Set Up Content Method
  4. Add a Clear Content Method to Website Class
  5. Setting Up a Button Class
  6. Creating a Set Up Buttons Method
    7 Using Tween & Easing Classes
  7. Adding Tween to Zoom Button Class
  8. Setting Up Button Clicks
  9. Linking the Buttons to the Content
  10. Final Comments & Credits

Presenter Info

John UllimanJohn Ulliman has been working in interactive digital media since 1985 starting out his career on cutting edge applications for computer modeling and animation in the Aerospace industry with a number of companies, including Lockheed Martin and Northrop Grumman. He started his own studio, On The Wave Visual Communications in 1991 providing 2D and 3D graphics and animations for print, video and the web. He has consulted for many software firms in the industry, including Apple, Adobe, Macromedia, Microsoft, AutoDesk, and Alias Wavefront.

John has been teaching ever since he first picked up a computer, initially on hardware and programming languages, then on technical CAD software, and currently on all the products he uses to make animation magic work. He currently offers training on products for creating 2D and 3D artwork, assembling it into animations and interactive environments, as well as products which help him edit and produce the final work – whether that might be video, TV, CD-ROM, web or print.

John is an Adobe Certified Expert and an Adobe Certified Instructor for Flash, Fireworks, Dreamweaver, Director, Flash Video and Flash Mobile environment. He only provides training on software products that he actually uses in production, with the intention to bring as much practical experience into his classes as possible.