Expression Blend

Expression Blend


Total Run Time: 8.2 hrs

Let Dante get you up and running with a video tour of Layouts and Controls in Expression Blend, and then delve deeper into interface design & interactivity.


  1. Learn how to design cutting-edge user interfaces and collaborate with developers to bring these stunning new types of applications to life.
  2. Generate better user experiences with the tools you have always wanted and needed to get the job done right.
  3. Unleash your creativity with elegant and compelling user interface designs using a full spectrum of media types, including vector and pixel art, video, audio, and more, including bringing designs over from Expression Design.
  4. See how easy it is to add interactivity to your designs without writing a single line of code.
  5. Get the information you need to deliver applications that are more usable and achieve greater end-user satisfaction and productivity.

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Discover cool ways to create an animation and interact with 3D objects with Total Training for Microsoft Expression Blend. Once you’re comfortable with the many tools in Expression Blend, it’s time to put the software to work for you. Learn about the power of databinding, and then work with Events and Methods. Further fine-tune your skills with tips on how to reskin gadgets, design a custom layout container, and take advantage of control editing.

Sample clip

Course Outline

Part/Disc 1

Chapter 1: A TOUR OF BLEND (29 min)

  1. Creating a New Project
  2. The Toolbar
  3. The Artboard
  4. The Project Inspector
  5. The Properties Inspector
  6. The Brushes Editor
  7. Tile Brushes
  8. Numeric Value Editors
  9. Brief Touch on Resources
Chapter 2: WORKING WITH LAYOUTS (17 min)

  1. Working with the Canvas
  2. Working with Borders
  3. Using the StackPanel & WrapPanel
  4. Working with a UniformGrid
  5. Using Grids
Chapter 3: USING CONTROL EDITING (13 min)

  1. Designing a Button
  2. Adding a Property Trigger
  3. Animating a Button
Chapter 4: CREATING AN ANIMATION (19 min)

  1. Creating Timelines
  2. Adding Keyframes & Repeating an Animation
  3. Adding Event Triggers for Interactivity
  4. Animating Colors
  5. Creating & Modifying Motion Paths
  6. Easing Keyframes
Chapter 5: DATABINDING (12 min)
1 Adding a Data Source to a Project

  • Creating a Data Template
  • Adding Images to a TextBlock
  • Chapter 6: INTERACTING WITH 3D OBJECTS (12 min)

    1. Creating & Modifying a 3D Image
    2. Working with 3D Models
    3. Modifying 3D Model Properties
    Chapter 7: PATH ELEMENT EDITING (15 min)

    1. Working with the Pen & Direct Selection Tools
    2. Working with Paths
    3. Using the Paint Bucket & Eyedropper Tools
    4. Final Comments

    Part/Disc 2

    Chapter 1: BINDING TO A CLR OBJECT (20 min)

    1. Discussing Engines
    2. Binding the Data Source
    3. Adding the Controls
    4. Binding the Controls
    Chapter 2: WORKING WITH EVENTS & METHODS (37 min)

    1. Setting Up a GameEngine
    2. Running the Game
    3. Setting Controls to the SubmitWord Method
    4. Adding a KeyPress Event Handler
    5. Adding Audio Clips
    6. Applying Audio to Events
    7. Attaching Event Handlers to the Storyboards
    8. Adding Additional Audio Behaviors
    9. Controlling Different Audio Behaviors
    Chapter 3: ADDING CREATIVE TOUCHES (36 min)

    1. Using the Visual Brush
    2. Converting an Image to a 3D Animation
    3. Adding an Event Trigger
    4. Adding a Progress Bar Timer
    5. Using a Value Converter
    6. Using the TimeToColor Value Converter
    7. Modifying a ListBox
    8. Editing an Item Template
    Chapter 4: USING THE ABOUT DIALOG BOX (23 min)

    1. Changing Menu Headers
    2. Creating a New Window
    3. Converting Text to a Path
    4. Adding Animation
    5. Adding Gradients & Text to a Window
    6. Final Comments & Credits

    Part/Disc 3

    Chapter 1: RESKINNING GADGETS (26 min)

    1. Taking a Look at the Gadget Project
    2. Adding Components
    3. Adding an Event Handler to Switch Skins
    4. Adding a Close Button to the Gadget
    5. Moving Resources in the Gadget

    1. Creating Class Files
    2. Adding Control to the Class
    3. Arranging the Override Method
    4. Creating Dependency Properties
    5. Using Dependency Properties
    Chapter 3: MORE ON CONTROL EDITING (53 min)

    1. Using the Content Presenter
    2. Modifying a Button Template
    3. Working with Check Boxes
    4. Attaching Controls to Check Boxes
    5. Working with Radio Buttons
    6. Creating an Animated 3D Radio Button
    7. Using Slider Controls
    8. Creating a Scroll Bar
    9. Final Comments

    Part/Disc 4

    Chapter 1: INTERACTING WITH DESIGN (18 min)

    1. Creating a Button Strip with Icons from Design
    2. Exporting a Design File as a XAML Canvas
    3. Creating Controls from Visual Elements
    4. Adding Video
    Chapter 2: WORKING WITH EVENT HANDLERS (25 min)

    1. Debug in Visual Studio® & Move the Marker
    2. Enabling the Marker to Follow the Mouse Pointer
    3. Disabling Mouse Cursor from Receiving a ClickEvent
    4. Adding a MouseEvent
    5. Enabling Drag & Drop
    Chapter 3: USING DRAWING & VISUAL BRUSHES (32 min)

    1. Exploring Data Brushes
    2. Creating Patterns with the Drawing Brush
    3. Adding Event Handlers to a Window
    4. Starting with Visual Brushes
    5. Designing with Visual Brushes
    6. Creating 3D Visual Brushes
    7. Animating a Visual Brush
    Chapter 4: TIPS & TRICKS (71 min)

    1. Rules for Working with Media
    2. Working with Transparencies
    3. Working with 3D Cameras
    4. Working in the 3D World
    5. Creating an Icon
    6. Working with Ink
    7. Working with a GridSplitter
    8. Creating Move Controls Using Code
    9. Creating a Dialog
    10. Adding Text to a Dialog
    11. Working with Solutions
    12. Editing in the Timeline
    13. Working with Media in the Assets Panel
    14. Restyling Controls
    15. Final Comments & Credits

    Presenter Info

    Dante GagneDante Gagne is and has been an active member of Expression Blend since its first breakthrough. He is currently the only person teaching the training classes Microsoft offers to its own developers and designers. Additionally, Dante also creates and records materials to help field agents provide the most thorough and comprehensive lessons. Dante’s extensive background and teaching experience makes him a very knowledgeable and reliable trainer.

    Dante Gagne brings to Total Training well over a decade of experience. With plenty of practice under his belt, ranging from teaching complex topics to engineers as a software engineer to training classes for Ford, General Motors and Daimler Chrysler on the Engineering program HyperGraph (Altair Engineering). These Fortune 500 companies became repeat customers due to his excellent reputation. In these training classes, Dante was responsible for creating workbooks and schedules for the content material.

    Dante has a Bachelors degree in Computer Science and has also been awarded the Highest Award of Achievement from the Dale Carnegie Course on public speaking and leadership.