After Effects CS3: Advanced

After Effects CS3: Advanced

$39.99

Total Run Time: 7 hrs

Get ready to dive in deeper than basic editing and compositing with these entertaining and educational videos on the advanced feature set in After Effects.

Highlights

  1. Now that you've mastered the 2D features found in the After Effects Essentials series, you're ready to understand the possibilities of 3D within After Effects.
  2. Explore the advanced features and expressions to take full advantage of the Javascript within After Effects.
  3. Learn how to combine painting, motion tracking, text and keying, so that you can approach any animation or composites in After Effects with confidence that you can get it done.
  4. Animating the 3D layers with a 3D camera can add dynamic, organic looks to your composite. The key to making this work is to understand how to manipulate the various parts of each 3D element.
  5. The puppetry tools help you deform layers in ways that you had never considered before. With an auto-tracing feature you can quickly start animating with this active tool.

 

This title is available in the
Total Training All-Access library.

Subscribe Now

SKU: tt_TAEC3AD Categories: , , ,

Description

In this After Effects CS3: Advanced series, you’ll explore the 3D environment to understand better how to work with 3D cameras and add realistic lighting and shadows. Plus, test drive tools that you may have never ventured to try before, such as painting and keying. Ko wraps up the course with a closer look at the all-new Puppetry and Shapes tools.

Sample clip

Course outline

Disc 1

Chapter 1: UNDERSTANDING THE 3D ENVIRONMENT (46 min)

  1. Introducing OpenGL®
  2. Stepping into the Third Dimension
  3. Rotating a 3D Layer
  4. Using Camera Views
  5. Understanding Coordinates
  6. Introducing Camera Tools
  7. Using View Layouts
  8. Switching Access Modes
  9. Using Parenting & Layering
Chapter 2: INTRODUCING 3D CAMERAS (27 min)

  1. Adding a Camera & Setting Presets
  2. Understanding the Camera Objects
  3. Animating the Camera
  4. Working with Depth of Field
  5. Animating Focal Distance
Chapter 3: LIGHTS & MATERIAL OPTIONS (43 min)

  1. Setting Up the 3D Environment
  2. Building a Paper Submarine
  3. Animating 3D Elements
  4. Introducing Lights
  5. Lighting & Shadows
  6. Modifying Material Options
  7. Working with Vanishing Point
Chapter 4: ADVANCED EXPRESSIONS (60 min)

  1. Introducing More Expressions
  2. Targeting Parameters
  3. Linking Points of Interest
  4. Driving Expressions Using Parameters
  5. Driving Expressions Using Keyframe Data
  6. Applying Effects
  7. Applying Slider Effects
  8. Using the Random Expression
  9. Copying & Pasting Existing Expressions
  10. Working with Parenting & Expressions
  11. Working with Scripts
Chapter 5: MOTION TRACKING (51 min)

  1. Introducing Motion Tracking
  2. Tracking a Single Object
  3. Targeting Tracking Data
  4. Offsetting Trackers
  5. Using the Motion Stabilizer
  6. Tracking with Effects
  7. Pinning Corners
  8. Applying a 4-Point Track
Chapter 6: PAINTING WITH AFTER EFFECTS (70 min)

  1. Introducing Paint Tools
  2. Exploring Strokes & Brushes
  3. Adjusting Paint in the Timeline
  4. Animating Paint Strokes
  5. Animating Strokes with Hold Keyframes
  6. Animating the Brush Properties
  7. Working with Photoshop® Animations
  8. Painting on RGB & Alpha Channels
  9. Linking Paths & Paint Shapes
  10. Controlling a Shape Path with a Paint Path
  11. Erasing Paint
  12. Creating a Write-On Effect
  13. Final Comments & Credits

Disc 2

Chapter 1: PUPPETRY IN AFTER EFFECTS (69 min)

  1. Introducing Puppet Pins
  2. Adjusting the Mesh
  3. Adjusting the Mesh Priority: Part 1
  4. Adjusting the Mesh Priority: Part 2
  5. Redrawing the Mesh
  6. Masking with Puppet Pins
  7. Starching Areas
  8. Using Motion Sketch
  9. Sketching the Mesh
  10. Using Forward Kinematics
  11. Using Puppetry in Inverse Kinematics
  12. Exploring Parenting in Inverse Kinematics
  13. Setting Animation with Inverse Kinematics
Chapter 2: CREATING SHAPE LAYERS (60 min)

  1. Using Layers from Illustrator®
  2. Using Paths from Illustrator
  3. Introducing Shape Primitives
  4. Exploring Further with Shape Primitives
  5. Creating Shapes with the Pen Tool
  6. Manipulating the Entire Image
  7. Working with Subdivided Splines
  8. Adding Gradients to Shapes
  9. Bringing the Shape Layers Together
Chapter 3: ADVANCED TEXT ELEMENTS (61 min)

  1. Introducing Advanced Text
  2. Using the Range Selector
  3. Using the Wiggly Selector
  4. Animating Range Selectors
  5. Changing Selector Properties
  6. Animating a Blur & Fire Effect
  7. Introducing 3D Transformations
  8. Applying Lights & Cameras to 3D Text
  9. Working with Advanced Color Depth
Chapter 4: ADVANCED KEYING (56 min)

  1. Exploring Basic Keying Effects
  2. Using Color Sampling Effects
  3. Applying the Keylight Filter
  4. Adjusting the Key
  5. Adjusting the Image
  6. Saving Your Key
  7. Cropping with Keylight
  8. Compositing with Keys
  9. Rotoscoping with Masks
  10. Tracking with Masks
  11. Rotoscoping with Paint Tools
Chapter 5: EXPLORING POPULAR EFFECTS (10 min)

  1. Using a 4-Color Gradient
  2. Creating Shattered Text
  3. Final Comments & Credits

Presenter Info

Ko MaruyamaKo Maruyama has been working in the field of motion graphics for over twelve years. He has worked as a Visual Effects artist on several Emmy nominated advertising campaigns, music videos and promotional campaigns. He was most recently the Visual Effects Supervisor behind the motion graphics-based multi-media Snickers campaign starring the Black Eyed Peas which released simultaneously on television in print and online.

Ko has been on the motion graphics faculty of the Pasadena Art Center College of design for four years in the Digital Media Department. He’s also taught for Moviola, Video Symphony and several private firms.

He is a contributing writer for the online giant Digital Media Networks, has been published in several magazines, including STUDIO|monthly and featured in Millimeter and Post Magazine. He has several Emmy nominations, BDA/Promax Gold Awards and other international recognitions for his works.

Ko is on the board of Motion Graphics Los Angeles, a monthly forum for local artists and a central debut venue for new software in the industry. MGLA is the oldest, continuously meeting After Effects community in the country. He is also a member of Siggraph and the Director’s Guild in Los Angeles.