After Effects 7 Pro: Professional Features

After Effects 7 Pro: Professional Features


Total Run Time: 12 hrs
Discover the world of animation with After Effects CS3 Essentials. Hosted by professional animator Ko Maruyama, these training videos focus on new features and essential tools including Shape Layers, the Puppet Tool and Brainstorm.


  • Explore After Effects' incredible 3D world, with lights, cameras, motion, and expressions for realistic animation.
  • Learn powerful techniques for keying, rotoscoping, and motion tracking for incredible effects and compositing.
  • Advance your skills to the next level with an in-depth and practical look at the effects, techniques, tips, and tricks used for high-end productions.


This title is available in the
Total Training All-Access library.

Subscribe Now

SKU: tt_TAE7PR Categories: , , ,


Additionally in this After Effects 7 Pro: Professional Features series, you’ll learn how to use many of the new effects found in After Effects CS3 as well as how to import Photoshop Layer Styles. Learn the tricks you need to get on your way to producing high-end animations.

Sample clip

Course outline

Disc 1- Advanced Text, Mastering 3D & Expressions

Chapter 1: TYPE ÜBERANIMATION (60 min)

  1. Working with the Text Panels
  2. Using the Range Selector to Animate Position
  3. Using the Range Selector to Animate Rotation
  4. Using the Range Selector to Animate Fill Color
  5. Animating Text On Screen
  6. Looking at the Character O.set Animator
  7. Animating the Character O.set
  8. Adjusting Scale & Tracking within the Range Selector
  9. Adjusting the Range Selector O.set
  10. Looking at the Range Selector Advanced Shape Options
  11. Easing the Shape Options & Adding a Fill Color
  12. Using the Ramp Down E.ect & O.set
  13. Looking at the New Blur Options for Text
  14. Fading Text Using Blur & Transparency
Chapter 2: WELCOME TO 3D (57 min)

  1. 3D Position & Orientation
  2. Rotating a 3D Layer
  3. Viewing & Moving Objects on an Axis in 3D Space
  4. Understanding the 3D Coordinate System
  5. Introducing the Camera Tools
  6. Changing View Layouts & Options
  7. Exploring the Axis Modes
  8. Parenting, Ordering & Rendering
  9. Using OpenGL to Accelerate Graphic Processing
  10. Fast Preview Options & OpenGL

  1. Adding a 3D Camera to Your Scene
  2. Working with Di.erent 3D Camera Presets
  3. Point of Interest, Position & Camera Tools
  4. Using the Auto-Orientation Options
  5. Animating a Camera from Side to Side
  6. Animating a Camera 360 Degrees
  7. Using a Null Object to Animate a 3D Camera
  8. Creating a 3D Camera “Fly-By” E.ect
  9. Animating the Point of Interest
  10. Auto-Orienting Objects Toward a Camera
  11. Adjusting the Depth of Field
  12. Adjusting F-Stop, Aperture & Focus Distance
Chapter 4: 3D OBJECTS, LIGHTS & MATERIALS (72 min)

  1. Setting Up Your Workspace for Working with 3D
  2. Building a 3D Airplane
  3. Spinning the Propellor
  4. Collapse Transformations
  5. Animating a Pre-Composed 3D Object
  6. Creating a 3D Cityscape
  7. Looking at Lighting Options
  8. Working with Multiple Colored Lights
  9. Casting Shadows
  10. Realistic Lighting: Daytime
  11. Using a Layer as a Gobo
  12. Realistic Lighting: Nighttime & Sunset
  13. Disabling Shadows for Speci.ed Objects & Lights
  14. Adjusting the Shadow Map Resolution
  15. Introducing Material Options
  16. Fine-Tuning the Material Options
    17. Creating a Volumetric Solid Object
    18. Using Layer Blending Modes to A.ect a 3D Object
Chapter 5: INTRO TO EXPRESSIONS (64 min)

  1. Rotating an Object Using an Expression
  2. Duplicating a Rotating Layer & O.setting Orientation
  3. Tying the Point of Interest of a Camera to a Layer’s Position
  4. Using the Rotation of a Layer to Drive the Scale of Another
  5. Retaining Keyframe Information while Using Expressions
  6. Tying Geometric Values to E.ects Using Expressions
  7. Looping Keyframes Using Expressions
  8. Inverting an Expression
  9. Animating with the Motion Sketch & Smoother Panels
  10. O.setting Duplicate Layers Based on the Same Motion Path

  1. Using an Expression to Randomize Opacity
  2. Using an Expression to Randomize Scale
  3. Assigning a Variable to the Script
  4. Using an Expression with Time-Remapping
  5. Applying Expressions to E.ects
  6. Using the Slider Control to Keyframe an Expression
  7. Understanding Perlin Noise
  8. Using the Wiggle Script
  9. Wiggling along a Motion Path
  10. Expressions, Split Layers & the Random Seed
  11. Applying Wiggle across a Single Axis
  12. Understanding & Simplifying Expressions
Chapter 7: EXPRESSION DESSERT (18 min)

  1. Applying the Circle Fun Expression
  2. Applying Parenting to an Expression
  3. The Write-On E.ect & Tracking a Child Expression
  4. Looking at the Bounce & Squash Expressions

  1. Creating a 3D Cube
  2. Adjusting Anti-Aliased Layers
  3. Inverse Kinematics
  4. Forward Kinematics
  5. Using the Random Seed to Build an Animation
  6. Creating a Smoke E.eect
  7. Transforming the Smoke into 3D
  8. Adjusting the Lights to Create a Nighttime

Disc 2 – Keying, Rotoscoping, Color Adjustment & Tracking

Chapter 1: COOL KEYING WORKFLOW (63 min)

  1. Creating a Garbage Matte
  2. Using Linear Color Key & Spill Suppressor
  3. Color Correcting a Keyed Image
  4. Compositing a Keyed Image onto a New Background
  5. Looking at the Multi-Cam Edit Source File
  6. Setting Up a Green Screen Shot
  7. Keying Solutions
  8. Splitting the Layers
  9. Applying the Keylight Filter
  10. Re.ning the Key
  11. Adding a Matte Choker & Channel Blur
  12. Saving Animation Presets
  13. Adding Saved Presets from Adobe Bridge
  14. Fine-Tuning & Rendering

  1. Using the Color Stabilizer E.ect
  2. Creating a Sepia Tone & Adjusting Levels
  3. Hand Colorizing a Black & White Movie
  4. Introducing the Chrome Re.ections Comp
  5. Creating the Chrome Re.ection E.ect
  6. Adding a Blue Tone to the Chrome E.ect
  7. Correcting a Color Cast with the Channel Mixer
  8. Matching Colors with Hue/Saturation & Color Balance
  9. Working with Colorama
  10. Using the Depth Matte E.ect to Create 3D Fog
  11. Using Shift Channels to Change Color Temperature
  12. Creating a Convincing Composite
  13. Inserting Fog Using a Linear Wipe & Fast Blur
Chapter 3: ALL ABOUT ROTOSCOPING (87 min)

  1. Single Mask Rotoscoping
  2. Setting Up for Multiple Mask Rotoscoping
  3. Creating & Rotoscoping the Torso Mask
  4. Creating & Rotoscoping the Arm Mask
  5. Creating & Rotoscoping the Head Masks
  6. Creating & Rotoscoping the Nose & Mouth Mask
  7. Creating & Rotoscoping the Hand Mask
  8. Creating & Rotoscoping the Thumb Mask
  9. Animating Mask Opacity & Feathering Edges
  10. Applying Motion Blur & Add/Subtract Modes
  11. Colorizing & Blurring with an Adjustment Layer
  12. Combining Multiple Rotoscoped Elements
  13. Rending a Movie to be Used as a Luma Matte

  1. Introducing the Motion Tracker Controls
  2. Tracking the Motion of an Object within a Layer
  3. Applying the Motion Track Data to Another Layer
  4. Setting Up a Layer to Motion Track O. Screen
  5. Tracking the Motion of an Object O. Screen
  6. Using Expressions for Better Motion Tracking
  7. Using a Perspective Corner Pin Tracker
  8. Using E.ects with the Motion Tracker
  9. Using the Motion Stabilizer

Presenter Info

Steve HolmesSteve Holmes is the creative director of the award-winning Energi Design, in San Francisco, California. With a history rich in design and typography for motion, broadcast and web design, Steve’s experience and the Energi portfolio are highly regarded in the design industry both in Europe and the US.

For over a decade, he has spoken at major design and animation conferences worldwide, and has a long-standing history as one of Total Training’s top presenters, sharing his knowledge of After Effects, Illustrator and Photoshop with the world.