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Download the course outline in pdf:
Flex 2 Adv. Visual Programming



Total Training for
Adobe® Flex 2
Advanced Visual Programming

Hosted by Leo M. Schuman

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Course Outline
Disc: 1 | 2
Lesson 1: SETTING UP & OVERVIEW (27 min)
1. Installing the Poetica Font
2. Preparing the Workspace
3. Repair Broken Links & Improve Performance
4. Looking at the Natural Experiences Application
5. Reviewing the Drag & Drop Application


Lesson 2: ENHANCEMENTS WITH IMAGERY & LAYERING (57 min)
1. Reviewing the Main Application File
2. Reviewing the Gallery Custom Component File
3. Add Images & Animations to the Background
4. Reviewing the Processing Effect of Animations
5. Embedding an Image into the Project
6. Placing Content in Correct Order
7. Creating a Reusable Embedded Image
8. Randomizing the Displayed Background Image
9. Declaring Variables
10. Calculating the Variable
11. Creating Simple Pop Up Functionality
12. Closing & Opening the Pop Up

Lesson 3: WORKING WITH FONTS, FILTERS, & BLENDS (60 min)
1. Learning the Limitations of Device Fonts
2. Adding an Embedded Font
3. Using the Embedded Font in a Class Selector
4. Embedding Fonts Using FlashType
5. Exploring FlashType Advance Anti-Aliasing Setting
6. Exploring Filters
7. Creating a Drop Shadow & Applying Glow Filters
8. Reviewing Available Blends
9. Applying Blends

Lesson 4: CUSTOMIZING FLEX COMPONENTS (31 min)
1. Exploring 9-Slice Scaling
2. Adding 9-Slice Scaling to PNG Images
3. Modify the Natural Experiences Welcome Panel
4. Modify Graphical Skins Using Adobe Flash® Templates
5. Modify the Natural Experiences ComboBox Skin

Lesson 5: EXTENDING FLEX COMPONENTS USING ACTIONSCRIPT 3 (60 min)
1. Creating an Extended Component
2. Extend & Customize Pre-existing Flex Components
3. Add Custom Buttons to Scroll Window Extended Panel
4. Applying Images to Button States
5. Assign Event Handlers in an ActionScript Component
6. Adding Button Children to the Panel
7. Positioning the Custom Buttons in the Scroll Window
8. Create Variables, Change Button Size, & Calculate X & Y Positions
9. Optimizing the Application with Style Sheets
10. Final Comments & Credits
Lesson 1: DRAWING SHAPES & MODIFYING FLEX COMPONENTS (50 min)
1. Using the Display List Objects & Graphics Class
2. Calling the clear() Method
3. Using lineStyle() to Style Star Points
4. Drawing a Shape in an ActionScript Class
5. Creating the ExpandButton
6. Drawing a Round Cornered Rectangle
7. Drawing a Line & Arrow
8. Applying Drawn Buttons to an Application
9. Reskinning Panels with a Programmatic Skin
10. Setting Variables for Drawing the Skin
11. Creating a Drawing Using the Graphics Class Method
12. Applying the Panel Skin

Lesson 2: ANIMATING COMPONENTS & STATE CHANGES (58 min)
1. Creating Fly-In Pop Up Components
2. Creating Parallel Effects Using MXML
3. Creating Parallel Effects Using ActionScript
4. Comparing MXML & ActionScript
5. Expanding & Restoring the Scroll Window Panel
6. Triggering the State Change
7. Smoothing Transitions
8. Detecting the Scroll Window's Panel Width
9. Creating Bindable Variables
10. Using a Rollover Effect with a Thumbnail

Lesson 3: LOOSE DATA COUPLING WITH BINDING & EVENTS (102 min)
1. Displaying XML Data in an Array Collection
2. Passing Data between Components
3. Passing Thumbnail Sizes between Components
4. Using a Repeater to Generate Thumbnails
5. Displaying Data with the Thumbnails
6. Creating a Pop Up Event Class
7. Displaying the Correct Data in the Pop Up
8. Reviewing Code in the Main Application
9. Looking at the Filter Function
10. Exploring the Thumbnail Gallery Properties
11. Configuring the Thumbnail Gallery Layout
12. Calculating the Thumbnail Width & Height
13. Explaining Thumbnail Positioning
14. Exploring the Code that Defines Thumbnail Position
15. Positioning the Thumbnails in the Gallery
16. Repairing the Scroll Window Display
17. Refreshing the Gallery Based on Category

Lesson 4: CREATING MOUSE-AWARE APPLICATION FEATURES (58 min)
1. Moving the Pop Up to the Mouse Position
2. Constraining the Pop Up within the Content Area
3. Modifying Pop Up Locations
4. Continuing Modification of the Pop Up Location
5. Creating the Timer Object
6. Creating Auto-Scroll Functionality
7. Timer Instance & ReducingValue Variable
8. Timer Instance Basic Functionality
9. Calculating Scrolling Functionality
10. Controlling Animation Functionality
11. Activate & Deactivate Scrolling Functionality

Lesson 5: DATA-BOUND DRAG & DROP FOR ANY FLEX CONTROL (61 min)
1. Enabling the Drag Function on the Drag Source
2. Enabling the Drop Function on the Drop Target
3. Enabling the Drag Move Function on the Source
4. Enable Drag & Drop Functionality on Components
5. Limiting Data Display in the List Control
6. Drag Enabling the Source Image
7. Adding a Format to the DataSource Objects
8. Accepting the Data in the Drop Target
9. Creating a Proxy Image
10. Drop Enabling the Target List Control
11. Final Comments & Credits
Disc: 1 | 2





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